![]() ![]() You really can paint a room red as enemies are ripped to shreds by gunfire, blood will even drip from the ceiling if you manage to get some up there. Once the shooting starts the game goes OTT visually, with a ridiculous amount of gore & effects. It is up to you tho, there are options to tweak the look of the game if you want less, or even more, of a retro look. ![]() The way it casts through hilariously low res smoke or reflects to your gun and onto enemies gives the game a modern sheen, also creates some nice ambience in the quieter sections. Sounds 90’s enough, but what really gives it a modern edge is the lighting. The stages are 3D with some retro inspired texture work, with the enemies and special effects generally 2D based. This game goes the route of an old school shooter visually, to match up with the rest of the package, yet manages to pack in enough modern techniques that it doesn’t look out of place at all. It’s not an easy toolset to get to grips with, but is complex enough to allow to allow for stages as good as the main game. This allows the community to build & share levels with other users, requires a sign up to access levels from others, which will no doubt offer some hand picked by the developers too. The main addition to longevity would be the level editor. The games games campaign does offer more than a simple linear route, with the shards collected during stages occasionally opening new areas in previous sections or alternate paths that can offer new challenges to play. So as expected, there isn’t really a sweeping narrative to distract you from what needs to be done. ![]() Protagonists in boomer shooters don’t need to pontificate as to what or why they’re in the situation they are, they just need pointing to the direction of the nearest antagonist. Prodeus takes place in a world of the same name, with the player taking up the role of a corruption within this world that just seeks to destroy its creator and all those poor souls that get in the way. ![]()
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